The series' first book,
Hunt at the Well of Eternity,
is credited to Gabriel Hunt, but really written
by acclaimed novelist James Reasoner. He introduces
billionaire adventurer Gabriel Hunt, who follows
clues marked on a Civil War flag leading from
Manhattan to a lost city of the Mayans. Aided
by a stunning scientist and pursued by greedy
cutthroats, Hunt inches closer to a fantastic
discovery that could change all humanity. With
Burroughs, Haggard, Mundy and other classic adventure
authors as guide, here is a rip-roaring story
that defies time. Could there be a subtle wink
in a Fountain of Youth story written by someone
channeling works from the early 20th Century?
Who knows? There is certainly a wink to fans of
Indiana Jones, which is great fun (and will not
be spoiled by me). Far from being a mere tribute
to yesteryear though, Reasoner's imagination
charges forward like a speeding train, weaving
through familiar territory with situations and
characters that linger long after putting the
book down. My geek heart was left desperately
anxious for more.
The second book in the series, Hunt
Through the Cradle of Fear, is also credited
to the fictional hero, but really written by Gabriel
Hunt mastermind Charles Ardai. A lovely
linguist with a special knowledge of ancient languages
is kidnapped by one of Gabriel Hunt's most
ruthless enemies. A mad chase follows through
Egypt, Greece, Turkey and Sri Lanka as Hunt's
rescue operation leads him to an evil scheme involving
the mysterious and terrifying legend of the sphinx.
Ardai's story provides clever foundations
for many surprises to surface without ever seeming
contrived. Consistent with Reasoner's work,
Ardai reaches beyond tribute to pulp authors.
His writing takes on a life of its own. It succeeds
with a deceptive simplicity where adventure fiction
should aim (and most modern efforts fall short),
and that is—while reading, fans should long
for the fantastic to be real.
Glen
Orbik illustrates the top-notch retro covers.
Other titles scheduled for release are Hunt
at World's End by Nicholas Kaufmann,
Hunt Beyond the Frozen
Fire by Christa Faust, Hunt
Among the Killers of Men by David J. Schow
and Hunt Through Napoleon's
Web by Raymond Benson. Just prior to catching
a flight from New York to Australia, Charles Ardai
kindly offered time for questions about his latest
enterprise.
Who are some of your favorite
authors and favorite filmmakers?
Book 1: Hunt
At the
Well of Eternity |
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I've got pretty wide-ranging tastes,
so this list may seem like a bit of a hodgepodge.
Favorite authors include crime fiction masters
like Raymond Chandler and Lawrence Block, literary
authors such as Graham Greene, Philip Roth, and
Kurt Vonnegut, science fiction writers such as
Asimov or Dick, and essayists like Samuel Johnson.
Plus there are one-off titles I love even if I
don't love the rest of the author's work, such
as Pale Fire by
Nabokov, The Assistant
by Malamud, A Passage
to India by Forster, or A
Canticle for Leibowitz by Miller. If you
just want to look at the adventure genre, though,
I go immediately to Edgar Rice Burroughs, Alexandre
Dumas, Jules Verne, Lester Dent (who wrote the
Doc Savage stories
as "Kenneth Robeson"), Arthur Conan
Doyle, Rudyard Kipling, and (though in some ways
their work has aged poorly) H. Rider Haggard and
Sax Rohmer.
Favorite filmmakers include Spielberg
and Lucas (no surprise there); Francis Ford Coppola;
the three great physical virtuosos of the last
century, Buster Keaton, Fred Astaire, and Jackie
Chan; and comedians like Billy Wilder, Woody Allen,
and the Marx Brothers.
Are you familiar with the work
of Douglas Fairbanks? His adventure films are
some of the best and his physicality was amazing.
Charles Ardai: I do know Fairbanks
and love his movies, too. Thanks for reminding
me. And then there are again the one-offs: Tornatore
for Cinema Paradiso,
Sluizer for The Vanishing,
Lean for Lawrence of
Arabia, Curtiz for Casablanca.
As you conceptualized this series,
did the original inspiration come from Indiana
Jones and James Bond, or were the influences more
literary?
Book 2: Hunt
Through the Cradle of Fear |
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There were many influences. I grew
up reading falling-apart copies of Argosy
magazine and watching old Buster Crabbe
movie serials on PBS, for instance. But if I'm
being completely honest it can really all be traced
back to one weekday afternoon in 1981 when my
parents told me to put on my jacket because they
were taking me to see a new movie called Raiders
of the Lost Ark. I had no idea what I was
walking into—none. I was eleven and a half,
I loved adventure stories, but somehow I hadn't
heard about this movie. From the title, I assumed
it was something about Noah's Ark, possibly along
the lines of that cheesy Leonard Nimoy TV series
of the time, "In
Search Of...," where Nimoy narrated
credulous tales about nonsense like the Loch Ness
Monster, Bigfoot, and UFOs. In fact, they'd done
an episode about Noah's Ark, so it made sense
that I'd draw the connection. I wasn't too excited
to spend two hours watching a movie about it,
but... I went. And when I came out of the theater,
I was a different person.
It's as simple as that. That movie
shaped me. It shaped what entertainment could
be for me. Every leading man from then on had
to measure up to Indy; every action scene had
to measure up to the truck chase; every finale
to the melting faces. The comedy had to be as
clever and smart and perfectly timed. Every script
as economical and ingenious. Every score as rousing.
And of course I was doomed to be disappointed
many, many times over the subsequent three decades,
not least of all (I'm sorry to say) when after
a 19-year hiatus I finally got the fourth Indiana
Jones movie I'd been dreaming of... and it was
not the movie I'd been dreaming of. Of course
Lucas and Spielberg would say I'm not 11 anymore
and can't expect to be charmed by an adventure
movie in the same way... but I honestly think
that's a copout. If I saw Raiders
for the first time today, I'd love it as much
as I did then. Maybe in different ways, but...
it's just such a great film.
When did you decide you wanted
to be a writer?
I started writing when I was very
young; it's something I always loved doing, coming
up with stories and telling them. I was a voracious
reader, and eventually if you read enough it's
probably inevitable that you'll think, "Hey,
I could do that, too." So I contacted one
magazine after another, offering to write for
them, and of course most of them said no. I was
a kid, for heaven's sake. The
New Yorker wasn't going to publish me.
But this happened to be around the time that videogames
were first becoming popular—the Atari VCS,
Intellivision, Colecovision, Vectrex—and
there was suddenly a crop of new magazines covering
these games that needed people to write reviews.
And those magazines were happy to let a 14-year-old
write for them. For fixing a hair dryer, my brother
(a born engineer) commanded $5—but for writing
a videogame review, I got $50, and I got to keep
the game! I was the happiest kid in New York.
Eventually, I published more than
a quarter of a million words on the subject of
videogames and computer games (including reviews
of all the early Indiana Jones games). I also
experimented with branching out. Some of these
experiments worked better, some worse. I got a
gig reviewing nightclubs in New York when I wasn't
technically old enough yet to legally be allowed
into the nightclubs. That didn't last long. But
I also started writing fiction, first for one
of my favorite magazines, Ellery
Queen's Mystery Magazine, which had
been launched in 1941 and is actually still going
strong today (I have a new story coming out in
their pages in a few months), and then for its
sister publication, Alfred
Hitchcock's Mystery Magazine. That's
where I cut my teeth, turning out crime stories
for pennies a word, just like the old-time pulp
keyboard pounders. Lousy way to make a living,
but a great education and a great way to hone
your craft. And this was all before I turned twenty.
I was a pretty driven kid.
I read that your parents are
Holocaust survivors. Can one fairly say then that
your existence is in part thanks to American tough
guys of the 30s and 40s? Do you think that's
played a part in your enthusiasm for this type
of work?
Book 3: Hunt
At
World's End |
|
Yes—though it wasn't only
Americans. Hungary was actually liberated by the
Russians at the end of World War II, so they were
(somewhat confusingly) the heroes in some of the
stories my parents told me when I was growing
up. Of course, they then turned into the villains
a short time later, and my parents wound up fleeing
at night through a minefield while Russian tanks
rolled in the streets behind them, and that transformation
of friend into foe also probably influenced my
taste for adventure fiction with its double-crosses
and twists.
And of course one of the truly
great heroic figures of the war—rakish and
reckless and fearless, plunging into danger repeatedly
with no regard for his own safety—was Swedish:
Raoul Wallenberg. I grew up hearing tales of how
Wallenberg walked into Nazi-occupied territory
and literally physically pulled Jews off trains
bound for concentration camps, giving them papers—some
real, some forged—to get them to safety.
My father, who was only 13 at the time, got one
of those papers; a relative of mine, Sandor Ardai,
was Wallenberg's driver. You grow up hearing stories
about a man like this, risking his life to fight
evil and save lives, and in your child's mind
he becomes a sort of combination of Zorro and
Batman and The Avenger... and Indiana Jones.
I certainly think my parents got
a little extra kick out of watching Indy triumph
over the Nazis in Raiders—it
was cathartic for them in a way that more serious
movies about the war never could be. I remember
when Schindler's
List came out, I asked my mother if she
wanted to see it with me and she declined, saying
"I don't like remakes."
Do you find it annoying that
critics are so dismissive of certain genres?
Yes. I love genre fiction and genre
movies. Critics sometimes look down their nose
at genre material because it's "mere"
entertainment, but there's nothing contemptible
or even unambitious about entertaining people.
Giving an audience pleasure is one of the finest
things a piece of art can do. And it's not easy.
It's as hard to write a great entertainment as
it is to write a great tragedy. And I think Indiana
Jones is as great a literary creation, ultimately,
as Falstaff or Huck Finn or Gatsby.
Seems you've launched Gabriel
Hunt off the success of Hard
Case Crime. Could you tell me how Hard
Case Crime came about?
Hard Case Crime |
|
Sure. Back in 2001, my friend Max
Phillips and I, who had spent the previous seven
years working together on the Internet company
Juno, started talking about what we might enjoy
doing next. And one thing we both loved was the
paperback pulp crime fiction of the 1940s and
50s. No one was publishing books like that anymore:
short, cheap, with irresistible plots and gorgeous
painted covers. And we asked the question, "Why
not?" We spent the next two years trying
to find a publisher willing to take a chance on
a new line in the old style and finally hooked
up with a terrific company called Dorchester Publishing,
which really is the heir to the great paperback
publishers of the pulp era: they're not part of
a bigger conglomerate, they only do paperbacks,
and they specialize in genre fiction with exciting
covers. And the one major genre they didn't already
have in their lineup was crime fiction. (They
had some thrillers, but that's not the same thing—a
thriller is Tom Clancy or Thomas Harris, a crime
novel is Raymond Chandler or James M. Cain.) So
I approached them and we worked out a deal to
publish a half dozen books and see how they did;
if we liked the results, we'd do another six the
following year. That was five years ago, and we're
now coming up on our 60th title. Authors who have
written original books for us include Stephen
King and Mickey Spillane and we've uncovered lost
treasures from other giants of the genre like
Ed McBain and Donald Westlake and Cornell Woolrich
and David Goodis. Plus every book features a brand-new
painted cover in the grand pulp style, including
some by artists who were working when books like
this first came around, like the legendary Robert
McGinnis. It's been a grand adventure. Not a hugely
profitable one, but great, great fun.
Tell me about the process of
recruiting the right writers for this project.
I started the project by going to
some members of the Hard
Case Crime family. I talked to Christa
Faust, who got an Edgar Award nomination for the
book she wrote for us, Money
Shot; I knew she'd also written and directed
a video series in the old serial style starring
pin-up queen Dita von Teese called "Dita
In Distress," and over cheesesteaks
in Philadelphia we hatched a plot for a Hunt adventure
she'd write. I went to David J. Schow, who wrote
the very cinematic Gun
Work for us as well as screenplays for
movies like The Crow
and some of the Nightmare
on Elm Street and Texas
Chainsaw Massacre pictures; he's a big,
big fan of Doc Savage
and signed on immediately. Since I was certainly
not going to miss the opportunity to write one
myself, that gave us three books right there,
which was half of the six I'd committed to deliver.
That left three slots open, and two of them went
to adventure novelists I'd known for years and
whose work I loved: James Reasoner, who is probably
best known for westerns and historical novels,
but who has written 200 books in all sorts of
genres; and Raymond Benson, who is best known
for writing the James Bond novels after Ian Fleming
and John Gardner stopped, but has also written
books set in Tom Clancy's universe and original
thrillers of his own. Both of them were excited
to join our merry band. And finally I signed up
a first-time novelist named Nicholas Kaufmann
who'd been recommended to me by a friend and whose
short fiction really knocked me out.
On the website, you promote these
books stating that the adventure genre is no longer
popular and it's time to bring it back. I'm wondering
how you went about attracting interest from a
publishing house.
Book 4: Hunt
Beyond
the Frozen Fire |
|
I was fortunate, in that I'd already
been working with Dorchester Publishing for the
past five years in connection with Hard
Case Crime. I knew them and they knew me,
so we didn't have to go through a long or complicated
dance of getting to know each other or proposing
and counter-proposing terms. I went out to lunch
with two of their executives and said, "I've
had an idea for a new line of books, let me tell
you about it and see what you think," and
they said, "That sounds great, let's do it."
It was that simple. But it wouldn't have been
if we hadn't worked together on more than fifty
books before.
Why set the series in present
day?
I talked about this with Dorchester
early on, and their feeling was that if we set
the stories in the pulp era we might lose a significant
fraction of the potential readership, since there
are readers who just won't pick a book up if it's
set in the 1930s or 40s (or 50s, or whatever).
I love reading (and writing) period stories myself,
so I would have been happy to make Gabriel a 1930s
adventurer—but I trust Dorchester's judgment
and went along with the idea of setting the books
in the present. Besides, doing that helped us
distinguish our character from Indy. I mean, they're
different in all sorts of ways, but setting the
series 50-60 years later is a big thing that immediately
tells the reader, "This isn't just Indiana
Jones under a different name."
Gabriel Hunt is in his late 30s.
Will there ever be a fleshing out of his younger
days—perhaps what inspired him to a life
of adventure?
In each book, we learn a little
bit about Gabriel's previous adventures, including
some tantalizing bits about what he did as a teenager
and in his 20s. I'm a big believer in not giving
the reader too much background information—I
don't feel we'd enjoy Casablanca
or The Maltese Falcon
more if we knew more about Rick's childhood or
Sam Spade's—but I do think it was fun to
see glimpses of Indy's background in Last
Crusade, so it can be done well. The trick
is to work the information in gradually and naturally,
when there's a good reason for it, rather than
falling prey to the modern notion that everything
will be better if we know what kind of diapers
the main character wore as an infant and whether
he was bottle fed or breastfed. (Although I'm
guessing Gabriel was breastfed.)
Bits of information are dropped
about Gabriel Hunt's long missing parents
in the first book, and then a sister is mentioned
in the second. How soon before we get more detailed
information about what happened?
Book 5: Hunt
Among
the Killers of Men |
|
Good question. Gabriel has two siblings,
one of whom he sees a lot of (his younger brother
Michael, who administers the Hunt Foundation)
and one of whom they haven't seen in nine years
(their kid sister Lucy, who ran away from home
at age 17). Their parents vanished at sea in the
year 2000 and are presumed dead, but their bodies
were never found—that search is the one
hunt Gabriel never managed to complete successfully,
and it nags at him. I have deliberately left this
storyline open and unresolved for the time being—I
like it sitting there as a spur, driving the character.
But that doesn't mean we'll never reveal the answer.
The real treasures in the first
two books aren't revealed until we get well into
the stories. I love the puzzle aspect of the series—the
mystery. What inspired that? Movies are generally
not like that. You are told very quickly what
the hero is after.
That wasn't deliberate and won't
be the case in all the books. In the third book,
for instance, we're told right in the second chapter
what the artifact is that Gabriel is looking for,
much as Indy was told about the Ark in Raiders.
But I did enjoy the element of discovery in the
first two books, where you know there's something
funny going on and something people are willing
to kill to possess, but you don't quite know what
it is until halfway through the book in one case
and the very last pages of the book in the other.
In Hunt Through the Cradle
of Fear, you find out late in the book
that even the villain doesn't know exactly what
he's chasing after—he just knows it's an
artifact of enormous power, and that's enough
reason for him to covet it. Of course, this is
true to some extent in Raiders
as well: the Nazis and Belloq know they want the
Ark, but basically the Ark is just a box, and
they don't know till the climax of the movie what's
inside the box. This is classic adventure storytelling,
the hunt for what Hitchcock called a MacGuffin.
You don't necessarily need to know what the MacGuffin
is or why everyone wants it, just that they do
and that they're willing to kill over it.
Where have the more fantastic
elements of these stories come from? Did you and
the other authors research existing legends or
did you create them? Obviously there are Sphinxes
but is there evidence of them outside Egypt?
Book 6: Hunt
Through
Napoleon's Web |
|
While initially I told all the authors
that I didn't want them to do any research. I
told them I just wanted them to make things up
out of their imaginations. In practice that's
not what actually happened. James Reasoner, for
instance, is the author of an authoritative 10-volume
series of books on Civil War battles, and he used
some Civil War material in Hunt
at the Well of Eternity. And every location
in my book, Hunt Through
the Cradle of Fear, is 100% real: the Pyramids
and the Great Sphinx, of course, but also the
towering rock fortress of Sigiriya in Sri Lanka
(yes, with a giant pair of lion's paws halfway
up), the underground cistern in Istanbul, the
deserted town on the Greek island of Chios. And
everything I wrote about sphinxes is true: the
sphinx really was the symbol of Chios; there really
was a lost epic called "The
Oedipodea," telling the story of (among
other things) Oedipus' run-in with the Greek sphinx;
there really are sphinxes in the mythology of
India and Sri Lanka; and so on. Mind you, I did
take liberties at some points, but I tried to
weave the fantastical or merely fictional elements
into the scrupulously researched historical material
so that the seams were invisible.
Do you plan to have the Gabriel
Hunt series continue after the currently scheduled
six books?
It's up to the readers. If the first
six do well, I'm sure Dorchester will want to
do more, and if they sell poorly, they probably
won't. I definitely think there are more than
six good stories we can tell about the character,
so I would like to do so—but of course publishing
more books isn't the only way to tell more stories.
We might also see Gabriel
Hunt on television or at the movies someday,
or in a comic book adventure, or a videogame.
One of the fun things about adventure fiction
is that you're really not limited to the printed
page. I'm a novelist, so starting Gabriel
on the printed page made sense, but once the character's
out there, there's no limit to where he can go.
For more on the adventures of Gabriel
Hunt, visit www.huntforadventure.com.
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