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Indiana
Jones and the Temple of Doom
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Developer:
Atari Games
Publisher: Atari
Games
Release date: August 1985
Directed by:
Peter Lipson
Produced by:
Mike Hally
Voice Coach:
Earl Vickers
Music/Audio Effects:
Hal Canon, Dennis Harper
Costumes & special
effects by: Susan G. McBride, Alan Murphy,
Will Noble
Set designer:
Dave Ralston
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Technical Info:
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Platforms:
Atari System 1 |
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Genre:
Action Game |
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Mode(s):
Single-player |
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Media:
Arcade Console |
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In 1984, Indy returned
to the big screen in the blockbuster sequel Indiana
Jones and the Temple of Doom, which we
all know. Some of us love the film, some of us
hate it, but no one can deny that the second Indiana
Jones film had arguably the most marketing behind
it. Wendy's cashed in on it, LJN made some figures,
Aladdin made the only metal Indy lunchbox ever
produced, Stetson kicked their Indy hats into
high gear, and Atari jumped on the Indy wagon
once again to make one of the most enjoyable games
to ever come out of the franchise. Many people
when asked do not remember this game in the arcade.
This game was not as widely distributed as titles
like Pac-Man,
Frogger, and the
super popular Star Wars
vector console, which Atari released in 1983.
Nonetheless, the game did exist, and all of those
people who remember playing it also remember enjoying
it.
"Game over"
screen. |
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The game came to arcades in two
forms (as many games back then did). The first
way was as a conversion kit for a generic arcade
console. In other words, "I think this week
I'll take Dig Dug
out and put Temple of
Doom in." The process is not as simple
as replacing a 2600 cartridge, but the principle
is the same. The other way (and preferred way
in my opinion) was to have a dedicated console
sent to the arcade. This means that when you walked
into the arcade, there was a console that said
Indiana Jones and the
Temple of Doom on the front glass and had
a decorated housing with Indy and Mola Ram and
other elements from the game painted on the side.
The game had a single joystick for
one player and two buttons, one on either side
of the joystick to accommodate the left-handed
and the right-handed. Each button was for Indy's
"Whip" function. These buttons also
determined how many lives you wanted after inserting
your precious quarters. If you inserted two quarters,
the game would instruct you to either press the
right button for three lives or the left button
for seven. Atari also boasted their new "System
I" technology in this game which gave it
a variety of bells and whistles including an automatically
resetting high scores list and a controllable
setting for earning extra lives. In other words,
if the arcade owner was a nice guy, he could set
the machine to give you an extra life for every
20,000 points you earned. If he was a cheapskate,
he could set it to increase exponentially. At
first it would be 20,000 for a life, then 40,000,
etc.
As with Atari's very successful
previous titles, Star
Wars and The Empire
Strikes Back vector consoles, Temple
of Doom utilized actual sound bytes from
the film. Indy can be heard saying, "I'm
not leaving here with out the stones." while
Mola Ram screams "Soon, Kali-Ma will rule
the world!" when Indy bites the dust. The
game also featured a nice rendition of John Williams'
score for the film in all the appropriate places.
When you were in the mines the slave children
theme played, when you hit the mine carts the
cart chase theme started up, and as always whenever
Indy grabbed a Sankara Stone or gained an extra
life, the familiar Indy theme chimed in.
Indy fighting
his way through the slave mines. |
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Story and Gameplay
The structure of the game is simple
and very true to the film. Indy must whip his
way through three different stages of game play
that are pulled directly from the film. The three
main types of playing fields are the Slave Mines,
Mine Cart Tunnels, and the Temple of Kali. The
objective is of course, to traverse these stages,
free the slave children, and steal the Sankara
Stones. Along the way, Indy must elude a myriad
of obstacles. These include Thuggees, vampire
bats, cobras, floor spikes, and naturally, Mola
Ram himself. Indy must navigate ladders, conveyor
belts, swinging posts, lava pits, bridges, and
mine carts to save the Sankara Stones in this
very fun and entertaining volume in the now extensive
Indiana Jones video game library.
Chase through
the mine cart tunnels. |
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Conclusion
This game has truly stood the test
of time in the history of Indy video games and
it really is one of the coolest Indiana Jones
games ever made. The play control is simple but
effective, the graphics are simple but very well
done for 1985 and a large improvement over the
Atari 2600 game Raiders
of the Lost Ark. Indy is properly colored
and detailed, has his shoulder bag, his shirt
is missing a sleeve, and he slings his trusty
whip with fervor. The game reeks of Indy atmosphere
with John William's soundtrack throughout, a very
nice adaptation of the major action scenes from
the final half of the film, and actual voices
from the movie itself.
If any of you out there own
the actual console, I envy you. For everyone else,
there are emulators that can play it if you feel
compelled to take the time and look for the ROM
sets. This game is a lot of fun for Indy fans
(Temple of Doom
fans especially), and fans of early video gaming
alike. So crack your knuckles, grab your hat,
save the children, steal the stones, and enjoy
Atari's original arcade classic, Indiana
Jones and the Temple of Doom.
(MF) |
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